![]() I went back into the Beta’s matchmaking again and again because I was eager to figure out how to properly utilize the Drive mechanics, pulling off a damage-tanking counter strike or a super move that could level a stronger opponent. However, this also poses a perfect challenge to keep players engaged even after the rush of the game’s initial first impression wears off. To be sure, these less obvious options aren’t always as intuitive as the base gameplay mechanics, and going up against them without knowing how to use them in turn can be overwhelming. Knowing when to use it and how can swiftly turn the tide of a match, with a player who was barely holding their own able to trounce their opponent in seconds. Attack damage can be boosted or debuffed based on how many of a player’s attacks land and when, and special abilities can be countered for a massive comeback combo.Īt the center of them all is the Drive system, which serves as the backbone for these more unique elements. Different characters have different abilities they can implement with the right timing, doing things like creating environmental hazards to better control where an opponent can move. This alone could see them toward a fair number of wins, and they’d be able to enjoy the game even without digging any deeper than that.Īnd yet, if they did choose to see what else lies under the surface, they’d be met with a treasure trove of other elements that can greatly impact the title’s gameplay. Its core mechanics are easy enough to learn and master, but it offers plenty more for experienced players to dig into so that the game still feels fresh even after hundreds of matches.Ĭase in point: if a newer player were to dive into the game, they’d be able to get a grasp on how to attack, block, grab, dodge and maneuver within minutes. Mechanically, Street Fighter 6 is just as well built and impressive, but with the added benefit of a deceptively deep well of gameplay options. The majority of the matches I fought in saw little to no slowdown or chugging framerates, and they held onto a crisp 60 FPS besides.Īnd that’s just how the game functioned technically. Attack inputs are responsive and fluid, with characters firing off moves and combos with little to no lag. Even in its Beta build, this game felt like a title that could be available right now. What it does do is offer these elements in an incredibly polished way, and I do mean polished. Those who have played the fifth game or any that came before it would instantly be at home with this new title, save for the new outfits and aesthetics of established characters. On the contrary: Street Fighter 6 seems like an incredibly straightforward fighting game on its face, and wears the elements that people associate with Street Fighter on its sleeve. This isn’t because it has some early edge over the competition though. Instead, it feels like Street Fighter 6 is building toward being a premiere fighting game experience. After hours spent duking it out with opponents though, I wasn’t left with the impression that the game only wants to make up for past mistakes. Should Capcom fail to meet people’s expectations on either front, the result could leave the series in a precarious position, with the very relevance of the Street Fighter name at risk of fading.Īll of this was on my mind as I dove head-first into the closed beta for the game. Even then, it suffered from a lasting reputation as a game that was shipped out half-baked, and the series has rested in a less than favorable position ever since.Įnter the sixth installment in the series, which bears the burden of correcting the issues of the last entry while also being the first title in the franchise landing on modern consoles. Street Fighter 5’s launch was marred by everything from server issues to gripes about its lack of content, and the latter in particular took a long time to remedy. To say that Street Fighter 6 has a lot riding on it would be an understatement.
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